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Sponsor

VideoGames : Legend of Mana 








Binding: Video Game
Brand: Squaresoft
EAN: 0662248900063
ESRB Age Rating: Teen
Label: Square Enix
Manufacturer: Square Enix
Manufacturer Minimum Age: 156 months
Platform: PlayStation
Publisher: Square Enix
Sales Rank: 4701
Studio: Square Enix




Related Items:


Editorial Review:

Editorial Review:
Though it lacks the dramatic intensity of the FinalFantasy series--the crown prince of console role-playinggames--SquareSoft's Legend of Mana still satisfies with its beautifulhand-drawn sets and its innovative nonlinear gameplay.

Billed as the sequel to the Super Nintendo's Secrets of Mana,Legend of Mana's story contains more than 60 self-containedminiquests, but generally the goal is to restore the world's Mana, orlife energy. Gamers won't need to be obsessive about winning all thequests, but there are some challenges that must be completed if youwish to reach the final showdown. The game begins as players chooseeither a male or female lead character while a map displays the newlands within the world of Fa'Diel. In each of these lands, players willfind items and clues they can use in other lands. The fragmented natureof the game can be disorienting for gamers looking for quickgratification. A diary can be used to keep track of current miniquests,while an encyclopedia neatly organizes the vast amount of story playersuncover. Due to the vast nature of this game's plot, you'll likely needthese features to stay focused on your quests.

Anime fans will be wowed by the character design and beautifullyillustrated storybook backgrounds. The game includes aPokémon-style monster-raising element, which issurprising for a teen-rated RPG, but it works well. --PorterHall

Pros:
  • Pokémon-style monster raising adds nice nurturing element toRPG tasks
  • Nonlinear quest system makes story engrossing
  • Stunning hand-drawn backgrounds


Cons:
  • Music is at times absurdly overdramatic
  • Second player controls character only during battle




Customer Reviews
Average Rating: out of 5 stars

Rating: 5 out of 5 stars - Very charming, very cool and very great game!
One of the few games that manages to be charming and cute while still retaining an undeniable coolness! its a game that feels like reading a great fairy tale, and the best thing is that the plot is non linear so you are actually taking part in the evolving fairy tales around you. The game play is pretty interesting real time 2d side scroll battling. With monster raising, item creation and world placement features. ALSO the Soundtrack is one of the best game related OSTs ever!



Rating: 4 out of 5 stars - addicting
this game is addicting and fun, but i gave it 4 overall stars because it gets boring quick. especially the first missions. but it passes the time and it really is a fun game to play anytime.
...
the musics really pretty and cool too...



Rating: 2 out of 5 stars - An embarassment compared to Secret of Mana...
The first Mana game, Final Fantasy Adventure, was awesome. So was its remake called Sword of Mana. And Secret of Mana, for the SNES, was an amazing classic beloved by many after all these years. So what happened with Legend of Mana?

First off, this game doesnt have the free flowing world and fighting of the previous games. There is no linking areas to travel between. Each area/dungeon has its own little space and must be found by doing quests. After you have obtained the new area you ... Read More



Rating: 4 out of 5 stars - Legend of Mana (ps 1)
If any of you guys out there like games that let you become super-involved, this is the game to get.I'm a huge fan of Secret of Mana and I expected this game to be very similar, and in a way it is, but in a lot of ways it's not.I'm gonna try to break it down for you in as many categories as I can.
Graphics.The graphics are very creative, bold, colorful, and pleasing to the eyes.They have that "hand-drawn" effect, which makes you feel like you're in a fantasy world.Being a student ... Read More



Rating: 1 out of 5 stars - Hate nonlinear plots... hate em hate em hate em (unless they're done right)
Despite all that, there is a right way to do them, as well as the wrong way, which they just did.If you want a plot that works, make every action depending upon your specific reaction have roughly ten possible outcomes, but then merge them later weave 20 or 30 separate plots depending on what you have done, and that can suddenly shift if you do something really odd, and make the story alter entirely.Instead Legend of Mana appeared from when I played it to be nothing more than a bunch of loosely strung ... Read More



Legend of Mana

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